Delta Green
//Rampart | rampart.fatman.dev
Personal Data
1. Last name, first name, middle initial
0/100
2. Profession (rank if applicable)
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3. Employer
0/100
4. Nationality
0/100
5. Sex
0/25
F
M
Other
Other sex input
6. Age and D.O.B.
0/100
7. Education and occupational history
0/100
Statistical Data
8. Statistics
Score
×5
Distinguishing features
Strength
(str)
Strength score
15
Strength distinguishing feature
Dexterity
(dex)
Dexterity score
15
Dexterity distinguishing feature
Constitution
(con)
Constitution score
15
Constitution distinguishing feature
Intelligence
(int)
Intelligence score
15
Intelligence distinguishing feature
Power
(pow)
Power score
15
Power distinguishing feature
Charisma
(cha)
Charisma score
15
Charisma distinguishing feature
9. Derived Attributes
Maximum
Current
Hit Points
(hp)
3
Willpower Points
(wp)
3
Sanity Points
(san)
15
Breaking Point
(bp)
N/A
10. Physical description
0/300
Psychological Data
11. Bonds
Add bond
Score
Bond name
score
Bond name
score
Bond name
score
Check a damaged Bond's box until the next Home scene ends.
12. Motivations and mental disorders
0/300
13. Incidents of san loss without going insane
Violence
adapted
Helplessness
adapted
Applicable skill sets
Accounting
(10%)
Skill Accounting value
Alertness
(20%)
Skill Alertness value
Anthropology
(0%)
Skill Anthropology value
Archeology
(0%)
Skill Archeology value
Art
(0%)
Add type
Skill type name
Skill type value
Artillery
(0%)
Skill Artillery value
Athletics
(30%)
Skill Athletics value
Bureaucracy
(10%)
Skill Bureaucracy value
Computer Science
(0%)
Skill Computer Science value
Craft
(0%)
Add type
Skill type name
Skill type value
Criminology
(10%)
Skill Criminology value
Demolitions
(0%)
Skill Demolitions value
Disguise
(10%)
Skill Disguise value
Dodge
(30%)
Skill Dodge value
Drive
(20%)
Skill Drive value
Firearms
(20%)
Skill Firearms value
First Aid
(10%)
Skill First Aid value
Foreign Language
(0%)
Add type
Skill type name
Skill type value
Forensics
(0%)
Skill Forensics value
Heavy Machinery
(10%)
Skill Heavy Machinery value
Heavy Weapons
(0%)
Skill Heavy Weapons value
History
(10%)
Skill History value
HUMINT
(10%)
Skill HUMINT value
Law
(0%)
Skill Law value
Medicine
(0%)
Skill Medicine value
Melee Weapons
(30%)
Skill Melee Weapons value
Military Science
(0%)
Add type
Skill type name
Skill type value
Navigate
(10%)
Skill Navigate value
Occult
(10%)
Skill Occult value
Persuade
(20%)
Skill Persuade value
Pharmacy
(0%)
Skill Pharmacy value
Pilot
(0%)
Add type
Skill type name
Skill type value
Psychotherapy
(10%)
Skill Psychotherapy value
Ride
(10%)
Skill Ride value
Science
(0%)
Add type
Skill type name
Skill type value
Search
(20%)
Skill Search value
SIGINT
(0%)
Skill SIGINT value
Stealth
(10%)
Skill Stealth value
Surgery
(0%)
Skill Surgery value
Survival
(10%)
Skill Survival value
Swim
(20%)
Skill Swim value
Unarmed Combat
(40%)
Skill Unarmed Combat value
Unnatural
(0%)
Skill Unnatural value
Other skills:
Add custom skill
Accounting
(10%)
Skill Accounting value
Alertness
(20%)
Skill Alertness value
Anthropology
(0%)
Skill Anthropology value
Archeology
(0%)
Skill Archeology value
Art
(0%)
Add type
Skill type name
Skill type value
Artillery
(0%)
Skill Artillery value
Athletics
(30%)
Skill Athletics value
Bureaucracy
(10%)
Skill Bureaucracy value
Computer Science
(0%)
Skill Computer Science value
Craft
(0%)
Add type
Skill type name
Skill type value
Criminology
(10%)
Skill Criminology value
Demolitions
(0%)
Skill Demolitions value
Disguise
(10%)
Skill Disguise value
Dodge
(30%)
Skill Dodge value
Drive
(20%)
Skill Drive value
Firearms
(20%)
Skill Firearms value
First Aid
(10%)
Skill First Aid value
Foreign Language
(0%)
Add type
Skill type name
Skill type value
Forensics
(0%)
Skill Forensics value
Heavy Machinery
(10%)
Skill Heavy Machinery value
Heavy Weapons
(0%)
Skill Heavy Weapons value
History
(10%)
Skill History value
HUMINT
(10%)
Skill HUMINT value
Law
(0%)
Skill Law value
Medicine
(0%)
Skill Medicine value
Melee Weapons
(30%)
Skill Melee Weapons value
Military Science
(0%)
Add type
Skill type name
Skill type value
Navigate
(10%)
Skill Navigate value
Occult
(10%)
Skill Occult value
Persuade
(20%)
Skill Persuade value
Pharmacy
(0%)
Skill Pharmacy value
Pilot
(0%)
Add type
Skill type name
Skill type value
Psychotherapy
(10%)
Skill Psychotherapy value
Ride
(10%)
Skill Ride value
Science
(0%)
Add type
Skill type name
Skill type value
Search
(20%)
Skill Search value
SIGINT
(0%)
Skill SIGINT value
Stealth
(10%)
Skill Stealth value
Surgery
(0%)
Skill Surgery value
Survival
(10%)
Skill Survival value
Swim
(20%)
Skill Swim value
Unarmed Combat
(40%)
Skill Unarmed Combat value
Unnatural
(0%)
Skill Unnatural value
Other skills:
Add custom skill
Accounting
(10%)
Skill Accounting value
Alertness
(20%)
Skill Alertness value
Anthropology
(0%)
Skill Anthropology value
Archeology
(0%)
Skill Archeology value
Art
(0%)
Add type
Skill type name
Skill type value
Artillery
(0%)
Skill Artillery value
Athletics
(30%)
Skill Athletics value
Bureaucracy
(10%)
Skill Bureaucracy value
Computer Science
(0%)
Skill Computer Science value
Craft
(0%)
Add type
Skill type name
Skill type value
Criminology
(10%)
Skill Criminology value
Demolitions
(0%)
Skill Demolitions value
Disguise
(10%)
Skill Disguise value
Dodge
(30%)
Skill Dodge value
Drive
(20%)
Skill Drive value
Firearms
(20%)
Skill Firearms value
First Aid
(10%)
Skill First Aid value
Foreign Language
(0%)
Add type
Skill type name
Skill type value
Forensics
(0%)
Skill Forensics value
Heavy Machinery
(10%)
Skill Heavy Machinery value
Heavy Weapons
(0%)
Skill Heavy Weapons value
History
(10%)
Skill History value
HUMINT
(10%)
Skill HUMINT value
Law
(0%)
Skill Law value
Medicine
(0%)
Skill Medicine value
Melee Weapons
(30%)
Skill Melee Weapons value
Military Science
(0%)
Add type
Skill type name
Skill type value
Navigate
(10%)
Skill Navigate value
Occult
(10%)
Skill Occult value
Persuade
(20%)
Skill Persuade value
Pharmacy
(0%)
Skill Pharmacy value
Pilot
(0%)
Add type
Skill type name
Skill type value
Psychotherapy
(10%)
Skill Psychotherapy value
Ride
(10%)
Skill Ride value
Science
(0%)
Add type
Skill type name
Skill type value
Search
(20%)
Skill Search value
SIGINT
(0%)
Skill SIGINT value
Stealth
(10%)
Skill Stealth value
Surgery
(0%)
Skill Surgery value
Survival
(10%)
Skill Survival value
Swim
(20%)
Skill Swim value
Unarmed Combat
(40%)
Skill Unarmed Combat value
Unnatural
(0%)
Skill Unnatural value
Other skills:
Add custom skill
Check a box when you attempt to use a skill and fail. After the session, add 1D4 to each checked skill and erase all checks.
Injuries
14. Wounds and ailments
0/300
Has First Aid been attempted since the last injury?
Yes: Only Medicine, Surgery, or long-term rest can help further.
Equipment
15. Armor and gear
0/500
16. Weapons
Add weapon
Skill
40%
Base range
—
Ammo
—
Radius
—
Damage
1d4−1
AP
—
Lethality
—
16. Weapons
Add weapon
Skill %
Base range
Damage
Armor piercing
Lethality
Radius
Ammo
40
—
1d4−1
—
—
—
—
Remarks
17. Personal details and notes
0/500
18. Developments which affect home and family
0/300
19. Special Training
Skill or stat used
Add special training
Special training name
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Special training name
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Special training name
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Please indicate why this agent was recruited and why the agent agreed to be recruited.